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ARAM: Mayhem patch 26.12 update

6/10/2026Read the original patch notes ↗

Changes at a glance

Augment changes

  • Silver Augments
    New
    • Adaptive Ward
    • Don't Change the Channel
    • Double Defense
    • Forged By The Master
    • It's Go Time
    • Pursuit of Power
    • Quest: Support Main
    • Siphon
    • Snowday
    • Stackosaurus Rex
    • Stay Resolute
    • Trusty Weapon
  • Gold Augments
    New
    • Archmage
    • BONK!
    • Combusting Interest
    • Endless Decimation
    • From Downtown
    • Hide on Bush
    • Lil' Extra Help
    • Mercy's Strike
    • Nature is Healing
    • Our Healing
    • Overextender
    • Pat On The Back
    • Porcupine
    • Pressure Cooker
    • Pursuit of Haste
    • Ravenous Bind
    • Rejuvenation
    • Shark Bait
    • Shark Tempest
    • Snowblast
    • Terrain'd
    • Tooth Fairy
    • Void Dash
    • Warlock Juicebox
    • Wee Woo Wee Woo
    • Yowch, My Coins!
  • Prismatic Augments
    New
    • Chain Reaction
    • Dimension Shift
    • DropBear
    • Echo Cast
    • En Passant
    • Hellbent
    • High Roller
    • Multishot
    • One Trick Pony
    • Overloaded
    • Pin Cushion
    • Poro Stampede
    • Quickstep
    • Rite of Ascension
    • Spellsplit
    • Spirit Bomb
    • Squishy Slappy Grab
    • Surge Field
    • Terror
    • Titan's Resolve
    • Tripleshot
  • Adjusted
    • Will now attempt to re-target the initial target for the final attack so player will be able to land near the initial target
    • AD: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)
    • AS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)
    • HP: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)
    • MS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)
    • Spin Me Right Round
    • Grants 400 minimum attack range for those below it

What happened to the Trait System?

  • We're removing the Trait System for this season.
  • Earlier this year, we explored how Traits affected player choice and build variety. While some Trait effects, like High Roller and Archmage were very popular, the system also reduced variety in Augment decisions. To preserve the fun parts, we've converted some Trait bonuses into standalone Augments so you can still enjoy their fantasies without being locked into a full Trait.
  • Archmage - Gold
  • High Roller - Prismatic
  • Snowday - silver
  • Make it Rain >>> Yowch, My Coins! - Gold
  • Wee Woo Wee Woo - Gold
  • Stackosaurus Rex - Silver